When Sonic Generations released over a decade ago, fans of the series around the world celebrated the blue blur’s most successful Sonic title in years – one that bridged the gap between classic Sonic and modern Sonic. Now, Sega is going back to one of their most critically acclaimed Sonic titles with a re-release of Sonic Generations that includes new content in the form of Shadow the Hedgehog levels. And much to my surprise, that new content is incredibly fun.
The Summer Games Fest demo for Sonic + Shadow Generations separates the two Sonic levels from Shadow’s newly-built content. For Sonic, the two courses available were Green Hill Zone as Classic Sonic and Green Hill Zone as Modern Sonic. To call these levels drastically different, or even slightly different, from the original release of Sonic Generations would probably be a stretch. Both Green Hill Zone stages are functionally the original release running at a higher resolution. This is not a remake of Sonic Generations in any way and it should not be expected to be one.
That said, Sonic Generations is popular for a reason, and both these levels were still fun to play. In the Classic Sonic version, the shorter and apparently younger Sonic goes through a traditional version of Green Hill Zone that could have been pulled out of any of the older 2D titles. Modern Sonic, meanwhile, grinds on rails, stunts on enemies, and escapes from a giant robotic fish in the air while boosting through.
The Shadow side is where the Sonic + Shadow Generations gets interesting, providing brand new and more modern content in Shadow’s own revisiting of his past. The only platforming stage available for Shadow is Space Colony Ark paired with the boss fight for the Biolizard, both from his debut game of Sonic Adventure 2. The latter level was in the 3DS version of Sonic Generations, but this was made from the ground up for this release and is not ported from that 3DS version.
In Space Colony Ark, the level pingpongs Shadow along a massive
Read more on ign.com