When was released, it was met with its fair share of push back from some fans of the franchise who claimed it restricted their ability to roleplay. It was felt that the dialogue options did not accurately reflect what they wanted their character to say, while others felt too confined by the main storyline. Granted, unlike previous entries in the series, roleplaying in can be a little trickier, but by getting creative, there is still a lot of fun to be had.
The main questline of sees the Sole Survivor desperately in search of their missing child, Shaun, which can often be seen as a hurdle to any true roleplay. Having such a fixed backstory for the Sole Survivor can be seen as a limitation to roleplay, all the while, the main quest with Shaun can make things feel railroaded. But whether the plan is to play the main story through to one of ’s many endings or ignore it and explore, these ideas are the perfect jumping off point to get some creative roleplay juices flowing.
Getting all 20 bobbleheads in Fallout 4 can take a long time if you don't know where to look, but the bonuses they give make the search worth it.
A fun place to start is the Mad Scientist, which works well for either siding with the Institute or more of a loner playthrough. The Mad Scientist could be either Nate or Nora who, now that the world has ended, decides to indulge in their hobby of tinkering with robots. Over time, they are able to perfect this, eventually creating their own robotic companions with the help of the DLC robot workbench.
Roleplaying as the Mad Scientist requires a level of detachment, and good inspiration can come from other more science-focused characters in, such as Jack Cabot, Covenant's Dr. Chambers and, of course, Father. High Intelligence is a must, but there is also the potential to build up Charisma too, if players opt for a more Evil Genius spin on the idea. Perks such as Science!, Robotics Expert, Hacker, and Nuclear Physicist are great choices, but a dip into Sneak
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