One of 's most interesting mechanics has tons of untapped potential. For all the changes has undergone since its latest update, it still has a lot of issues. One of those in particular starts to rear its ugly head near the end game, when the player has come into their own with a slew of artifact powers and a fully tricked out custom ship. Not much can ruin the experience by then, but little hiccups like 's combat issues or repetitive planetary exploration can throw a wrench in the works.
But those little gripes can add up, and in 's case, they amount to a pretty boring end game. Some of its worst issues are the ones players are least likely to notice. They'll see them coming, but just as they're about to have an impact on gameplay, they're already gone. They could make more interesting, but in their current form, they're doing neither the gameplay nor the story any favors. Still, there's plenty of potential for change.
Starfield's May update changes the game in a lot of ways, but one of the best can only be found by examining all the options available.
Attacks by Starborn in 's end game are boring, and over way too quickly. Once the player character has gathered a few artifacts, they'll start to experience random encounters near temples. Starborn will pop out of the ether (or really, uncloak themselves), and attack the player. The lore includes a pretty clear explanation for these ambushes: it's no secret that there's a lot of competition for 's Artifacts. There are many who would prevent the player character from collecting Artifacts, in the interest of claiming them for themselves.
This is actually a really cool concept, and one of the more interesting aspects of 's lore. The idea that anyone can become as powerful as the player character by simply finding the Artifacts first is fascinating. The idea that there's an organized army of Starborn out there somewhere, sending waves of troops to prevent anyone they deem unworthy from claiming the Artifacts, is
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