Johan Pilestedt is no longer CEO of the studio he founded. He's handed that job to Paradox veteran Shams Jorjani, and given himself the new title of Chief Creative Officer at Arrowhead. His goal in the new role is to be more hands-on with Helldivers 2 going forward and, in his own words, «spend MORE time with the team and 100% of my focus on the games and community.»
Indeed, Pilestedt is eager to put away his metaphorical clipboard and pick up a brush. In replies to the news on Twitter, the new CCO expressed that he's glad to «not have to deal with HR policies and [quarterly bussiness reviews]» anymore, and said «the business side takes too much time from making games!»
With time freed up to focus on the future of Helldivers 2, Pilestedt even opened up about a few topics on his mind: interpreting player feedback, devs playing their own game, and time-to-kill.
«First thing we got to do is ensure we get more devs time playing the game. It's hard to make the right decisions if the eyes aren't on the road,» Pilestedt replied to a fan asking about reviewing feedback. «Secondly, I want to ensure we actively look at the sentiment and create a holistic view of WHY feedback is given. And my working theory is that TTK is too high.»
Pilestedt did not specify what feedback he's referring to, but it's likely he's talking about a common complaint that Helldivers 2 primary weapons are too weak. Pilestedt, and Arrowhead at large, has always maintained that primary guns aren't supposed to be all that powerful, as you're meant to rely on stratagems to get the job done. But there's a fine line between «deliberately OK» and «so boring it's bad.» Arrowhead hasn't held back from buffing guns deemed underpowered since launch, but it has also doled out its share of nerfs. Some players reject the idea of nerfing guns in a PvE game on principle, though Arrowhead has gone on the record about why «don't nerf, only buff» is a bad idea.
Pilestedt's latest comments suggest that Arrowhead should
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