Following last week's reveal of Sony's big multiplayer FPS, we now know for sure that Concord is taking a path less traveled in live service gaming. Concord will not be free-to-play, instead charging $40 to get in the door.
That one-time purchase gets you all 16 launch heroes, and pre-ordering comes with beta access in July for you and four friends. There's also a $60 Deluxe Edition that comes with a skin set and three days of early access, but I'm gonna go out on a limb and say nobody should pay 50% extra for that. Concord is launching simultaneously on PC and PS5—both the Steam and Epic Game Store pages are live.
Releasing a big-budget, multiplayer-only shooter for an upfront price is almost unheard of outside Call of Duty these days, but it's clear what playbook PlayStation is pulling from. Sony released Helldivers 2 on the same platforms at the same price, and its 12 million sales reinforced something that we all used to know, but the industry forgot in a post-Fortnite world: people will pay for great multiplayer shooters that don't nickel-and-dime them.
We don't yet know if Concord is great, or if it'll immediately be stuffed with irritating microtransactions despite costing $40. We do know that you won't have to pay extra for its full roster like in Apex Legends or Valorant. The standard edition of Concord comes with the «full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost.»
The Steam page also clears up what kind of FPS Concord is, exactly. Under the header «Modes for every mood,» Firewalk says Concord will have a variety of objective and «respawn-based» modes. There are six at launch, and the idea is to «let you determine the level of challenge you are looking for—whether to unwind with a few matches or team up with friends for a more competitive experience.»
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