Of all the details on Call of Duty: Black Ops 6 coming out of the Xbox Games Showcase, the head turner of the day was «Omnimovement,» a redesigned movement system that'll let players sprint or dive in any direction for the first time.
It's a strange idea—sprinting around corners while facing the opposite direction sounds like it'll look goofy—but Treyarch is confident it'll do wonders for BO6's movement. Treyarch says Omnimovement shatters «long-established FPS constructs,» letting players move «much more realistically» than past Calls of Duty.
«We truly believe that once you experience Omnimovement, there's no going back,» Treyarch said.
Looking in the direction that you want to sprint is as natural as breathing for longtime CoD players. I've never wished I could aggressively sidestep, though maybe playing really is believing in this case. I already consider Call of Duty one of the best-feeling shooters out there, so I'm not sure how much camera-agnostic sprinting will move the needle.
There's also a part of me worried that Omnimovement will move CoD further in a direction I don't love. Modern Warfare 3's movement also positioned itself as a step up from its predecessor by encouraging slide cancelling and bunnyhopping, but those changes turned out to be my least favorite part of the game. Now those same frantic corner hoppers can already have their scope trained on my head before they get to the corner—it's enough to make your skin crawl.
But Black Ops 6's movement suite isn't all about sprinting. You can also dive in any direction, which I expect to love as much as I do in Helldivers 2. Then there's «intelligent movement,» which will automate some movement techniques like sprinting, mantling, and sliding through crouch-height holes. Treyarch says the idea is to minimize friction in getting where you want to go in CoD.
Another way to see Omnimovement and automatic sliding/mantling is that Treyarch wants to help further level the playing field between controllers
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