The universe is full of mysteries and strange occurrences, and added to this by fully introducing a hidden threat that could potentially be lurking anywhere. While strange new foe was set up in it wasn't until the next installment that it was expanded on and fully implemented. But what could be a secret so important that it could impact for years to come?
Set in Boston and the surrounding area, follows the Sole Survivor, a pre-war resident of the Commonwealth, as they search for their missing child. Having the action take just 10 years after allowed for many returning characters as well as some themes and plot hooks to be picked up. And there was one in particular from a side quest in Rivet City that has the potential to have far-reaching consequences for both and Amazon's series.
Fallout lets its players recruit companions in every game, with some of the more interesting on offer being the non-humans met along the way.
One of the key plot points of is the Institute and its third-generation synths. These artificially created people look and act just like regular humans, causing waves of paranoia throughout the Commonwealth. While some have been created as a labor force for the Institute, there are also a shocking number who were designed to replace real people and act as spies. Even with the Institute destroyed, there are still a lot of human-like synths unaccounted for, something future Fallout games and the series may have to address.
Traveling around the world of Fallout 4 is always kept fresh and interesting with so many random encounters, and these are some of the best.
During the course of the main questline of the Sole Survivor will cross paths with many characters and factions. While some characters are clearly synths or are upfront about their nature, such as Nick Valentine, Railroad agent Glory, and the many Coursers encounters, others either hide what they are or honestly don’t know. As the Sole Survivor explores and completes quests, it becomes clearj
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