The makers of Cyberpunk 2077 host a podcast every once in a while, in which the studio's developers chat about what's going on in the company. In the latest episode, they're discussing their (relatively new) Boston studio and how it's spearheading the as-yet-enigmatic sequel to Cyberpunk 2077. There's a lot of middle-managey chit chat but one thing that stood out was one developer's earnest remarks about what he considers some of the sci-fi RPG's shortcomings.
"I see that we didn't push the envelope far enough in some places, for instance," said Paweł Sasko, Associate Game Director at CD Project RED. "Like, let's say the homeless crisis... when I look at it, I'm like, we weren't far enough in '77. We thought that we were dystopian, but... we just touched the surface."
The general hope aired in the podcast is that, now that they have a studio in the US, the creators can make the sequel more true-to-life, and engage more deeply in some issues the first game didn't address. The planned sequel is internally called "Orion" and we don't know much about it yet, except that it has the lead writer of Control at its narrative helm.
"I think the really cool thing about Cyberpunk - and the dystopian future that it has - is there's so much relevance to today, of megacorporations, of people on the fringes, you know, of people just being exploited resources, of the wealth gap, of all these things," said Dan Hernberg, Acting Executive Producer on the sequel.
"I think that Cyberpunk allows us to tell these stories in ways where... at the heart of it there's always relationships and people, but we're in a really broken world and that we can call out some of these things.
"I think for me that's what Cyberpunk is about, exploring those themes but in a very poignant way... and I think that's what we're going to try to do with project Orion. Really continue to lean into that..."
It isn't the only way in which the studio claims its new North American home will aid in creating a lifelike
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