It's no secret that gets a lot of things right, but the game is at its most impressive when its addressing problems that are generally accepted as par for the course. From making romance genuinely interesting to giving decisions real impact, the ways in which goes above and beyond help cement its unique status and give it enormous replayability. More than anything else, virtually anything that a player can do in has the potential to be fun, which isn't always the easiest thing to achieve.
Granted, 's complex implementation of turn-based combat might not be for everyone, and the length of major encounters requires some patience compared to hack-and-slash gameplay. It also overcomes some hurdles that can make turn-based battles dry, however, with an emphasis on environmental possibilities and a huge diversity in class abilities. Playing a wizard is every bit as fun as one would imagine, but what really shines is how gives life to a role that's rarely as fun as it should be.
Baldur's Gate 3 doesn't have every perk that Dungeons & Dragons does, but one change in an upcoming update could be a unique advantage.
Healing is arguably the most noble progression in any video game that offers it, but it isn't often the most engaging one. Playing a healer can often feel like playing second fiddle to the classes that are getting to go out and have the most fun, with gameplay options that just aren't as dynamic or as satisfying in practice. When a good synergy develops between a healer and their team, it can still be a great experience, but that kind of magic ends up being a rare occasion.
In, however, healing can just be a straight-up good time. Reddit user Strawbz18 points out how enjoyable support is in a post celebrating their cleric/paladin multiclass character, making mention of the protective ward and the ability to reposition allies to safety.
It's no surprise that playing a healer can actually be quite fun, as has had decades to iterate on support classes as a core
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