MrGM had an interview with Ion Hazzikostas discussing Early Access, dungeon, Story Mode and more!
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We've highlighted some of the points below, but check out the full interview for more questions on communication, collections and more!
Early Access
- Regarding Early Access, as of recording they've done a good job of locking down things that could give a long term competitive advantage. There hasn't been a perception or discussion that to maximize your item level for Season 1, you need to have Early Access.
- The first 12 hours has been very smooth. Think Monday is going to be a good day.
Dracthyr
- Will have more details in the very near future about Dracthyr being other classes. No reason they can't wield an axe or learn spellcasts like 'Frostbolt'.
Dungeons
- For Glory of the War Within Dungeon Hero, when first introduced, the achievements were kind of interesting forcing players to do fights in harder and interesting ways, but have kind of outlived their value in a world with multiple difficulties and outgearing the dungeons so easily. It's not interesting enough for the encounter design time.
- Never say never to dungeons older than Cata coming back. However, the further back they go, the more overhaul has to be done to the dungeon and it also transforms them from the original dungeons — Grim Batol is completely different. There's also a visual element to it and some of them are a bit too dated.
Great Vault
- The Great Vault Open World row counts Delves, World Bosses and should count major world events like the Theatre Troupe.
Delves
- Zekvir (the 13th Delve) will have multiple difficulties.
Story Mode
- They will look into expanding Story Mode in the future when it makes sense. For Sepulcher, they would have done Story Mode for Anduin and the Jailer because those were heavy story moments, but not for Halondrus.
Timewalking
- Likely using some Timewalking stuff for Anniversary
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