No game is as good as a game that never actually came out. Prey 2 was going to be the ultimate open-world, bounty-hunting sandbox. Agent would have been Rockstar at its best. Silent Hills? Don't get me started on Silent Hills. The greatest horror game of all time. Probably. If it had actually, you know, happened.
Unreleased games are all potential and zero let-down, which probably explains why they continue to occupy so much space in all of our heads. Take, for example, Van Buren, the codename for a never-released version of Fallout 3 that was in development at the series' original studio, Black Isle. Even though many of its ideas later got recycled into Fallout: New Vegas, for plenty of stalwart fans it's still an object of intense fascination: An alluring what-could-have-been.
It's also a game that certain dedicated modders are determined to make real. That's the case with Fallout Yesterday, a big rambling mod project that just got a meaty 0.6 update and a release on Nexus Mods (via DSOGaming). Unlike Revelation Blues, an attempt to create Van Buren inside New Vegas, Fallout Yesterday is going for the game as it would have been: An isometric RPG, and it's in the same engine Black Isle used for Fallout 2.
It's an interesting project, and is currently beatable by a «specific character build focused on Science and Repairs.» Its 0.6 version, released last week, is a bit of a marquee event. Not only has it added 30+ new quests across familiar areas like Hoover Dam and the Maxson Bunker (which sounds a lot like the Brotherhood Bunker from New Vegas), but it's chucked in hundreds of new weapons, traits, and perks, as well as main story stuff. It's also been accompanied by the mod's first release on Nexus and its code being hosted openly on GitLab, if you want to get in there and tinker with it yourself.
Also, it adds «free-roaming caravans,» which is just neat. More games need little guys going about their business.
Heya mutants,we've added Fallout Yesterday v0.6 to
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