Have you ever had your teammates bully you into running a particular loadout for their benefit? Everyone who plays Warlock in Destiny 2 knows the feeling. Back in 2018, the Forsaken expansion added a new Solar super called Well of Radiance, and in team-based activities we've been forced to run it ever since. When you pop this ult, the Warlock slams a flaming sword into the ground which forms a glowing pool around it for 20 seconds.
Currently, standing in that well grants all players a 25% damage buff and, more significantly, a whopping 50% reduction to incoming damage. As you can imagine, that's incredibly useful in enemy-dense activities, particularly at higher-end difficulty where damage is substantially amped up.
As a result, in any endgame content you will usually find multiple Warlocks running Well. Such is its ubiquity that entire encounters have to be designed around the knowledge that teams will be using Wells to do their DPS from extreme safety. The power of Well has also meant other Warlock subclasses have struggled to shine, despite being fun to play. If you turn up to a Master raid and you're running Void rather than Solar, you can bet it won't be more than one wipe before the squad asks you to swap.
Bungie has long been aware of the problem with Well, and to a lesser degree Titan's Ward of Dawn which also offers a combo of protection and damage buff but is clunkier to use. Last November, the studio warned that the safety offered by Well «is not something we believe the sandbox can or should continue to support.» The delay to The Final Shape meant Well has enjoyed an extra couple of months in the sun, but today the nerfs have been announced, and it's fair to say the hammer is falling hard.
In an almost 7,000-word post detailing changes coming to Destiny 2 ability tuning, Bungie outlined how Well will change when The Final Shape releases on June 4:
Explaining those changes, the studio said: «In its current form, its healing and damage resistance offer
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