Both and its predecessor, have many creative and challenging puzzles for Link to try his hand at inside the shrines throughout Hyrule. These shrines offer ways for new skills to be introduced to players and take the place of some of the game mechanics that were handled by dungeons in other entries in the series. While dungeons would give a much larger and more involved place for these abilities to be used, the shrines are often designed to be very short examples to show how Link can utilize that skill in the overworld.
Many of 's shrines can be engaging and challenging and offer unique puzzles to solve. Out of 152 shrines that are scattered around the world on land and in the sky islands, there are naturally going to be some that are more entertaining than others. Some shrines end up feeling a bit rushed, and as though there could have been much more done with what they were attempting. Here are ten examples of shrines in that needed to be a little longer and have a bit more added to them.
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The Jiosin Shrine in is located in the Central Hyrule Region and is designed to help teach players about how to rotate and manipulate objects using the Ultrahand ability. As frequently as Ultrahand needs to be used in the game, this is a good skill to practice, yet it feels as though more could have been done with it. The shrine feels somewhat reminiscent of the classic toddler toy activity of fitting shapes into their corresponding holes, and although it is a rewarding feeling to accomplish it, the concept could have been applied more impressively.
Another shrine that helps teach players what they can do with the Ultrahand is Tajikats Shrine, where Link must
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