Illithid powers are a potent way to increase a character's prowess in , but not every power is created equal. Although customizing growth is a major part of the game across the board, taking from the complex leveling system of tabletop, illithid powers most directly resemble the idea of a video game skill tree. Making the right choices when it comes to illithid powers can make a huge difference in the later parts of, and one particular ability has tremendous potential to transform a character in battle.
Not every party will actually tap into illithid powers at all, as engaging with the feature is presented as a distinct narrative choice rather than an inevitability. The abilities take advantage of mind flayer parasites, so avoiding them entirely can feel like a safer way to maintain a character's humanity and dodge any possible consequences of illithid powers. Doing so, however, will result in one losing out on a lot of interesting benefits, and the Guardian who visits the protagonist in their dreams, frequently pushes the idea of accepting this unusual gift.
Getting the opportunity to deliver a finishing blow is a huge turning point in many combat encounters. An enemy that's been worn down to 3 HP can be just as deadly as a fresh one with 100, but a dead enemy is, well, dead. Cull the Weak makes it significantly easier to finish off foes, instantly killing opponents once they're brought below a certain hit point threshold and dealing 1-4 Pyschic damage to any nearby creatures. The real game-changer is how that threshold is determined, as it makes use of an unusual mechanic that can be heavily abused with the right build.
Cull the Weak's trigger is based on the number of illithid powers that a character has evolved,
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