is full of every type of weapon an adventuring party could ever need, and one particular type is light, which allows characters to dual-wield a weapon. This is ideal for rogues, fighters, and rangers, along with any other classes or subclasses that use the Two-Weapon Fighting Style.
[Warning: The following article contains spoilers for Baldur's Gate 3.]When choosing weapons for any companions in , it's important to ensure they can use that particular weapon. Checking their character sheets will show whether they can use items like clubs, scimitars, or shortswords. Light weapons tend not to do as much damage as their heavier counterparts, as they are intended to be paired with one another for both main and off-hand attacks.
Thorn Blade is a plus one scimitar that deals 1d6 slashing damage and an additional 1d4 poison damage if the wielder concentrates on a spell. Luckily, Thorn Blade also comes enchanted with such a spell,an ensnaring strike, which wraps targets up in thorny vines, immobilizing them. Thorn Blade is great for spellcasters and can be purchased from Dammon at the Last Light Inn in Act 2.
is an Act 1 quest where the party has the choice of three weapons to create. According to Gamerpillar, two of those options, the dagger and the sickle, are light weapons and are both excellent choices. Both weapons deal 1d4 plus one damage and cast on the target, making both the dagger and sickle fantastic against enemy spellcasters early in .
By default, the off-hand attack does not add a character's ability modifier to the damage; however, with Two-Weapon Fighting, the modifier is added. This fighting style is available for fighters, paladins, rangers, and College of Swords bards.
When investigating the cave underneath the Open Hand Temple during the quest the party can find this awesome dagger. Stillmaker is one of the best pieces of hidden loot, as the dagger is in a hole close to one of the entrances. While Stillmaker's 1d4 plus two isn't the most impressive, the
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