The success of Disney Villainous and Disney Lorcana showed just how perfectly Disney’s stories fit the board game mold. And for the women working at Ravensburger, there was a clear contender for the next wave of characters to bring into a game.
“[We] really wanted to see a game where you could embody some of our favorite characters, Disney princesses, just be heroines, and get to see them be honestly incredibly badass,” Lysa Penrose, head of new games marketing at Ravensburger North America, tells Polygon.
The new board game is a dream team-up featuring heroines from across Disney films banding together in a way that the movies actually very rarely showcase. In Chronicles of Light: Darkness Falls, players can choose from Belle (Beauty and the Beast), Moana (Moana), Maid Marian (Robin Hood), and Violet Parr (The Incredibles). Up to four players work together to save the Realm of Light from the malevolent Vortex threatening to take over the land with shadow villains.
At the start, players put together a board full of map tiles that can be combined in different ways and select the quest cards (one of four individualized options for each character) that will determine the win conditions. The game is played in rounds, where during the “day” players will work together to use a total of six actions. They can heal, move, or use one of the various individualized actions that their character cards give them. At “night,” the Darkness spreads and the Vortex gets a turn to go. In order to win the game, players must complete all the quests, defeat all the shadow villains in dice combats, and meet back at the Vortex in order to destroy it.
That’s a lot of moving parts, and how they come together is exactly what makes Chronicles of Light intriguing. While it is first and foremost a board game, Penrose says that the cooperative elements and the freedom of play make the game a “TTRPG-lite.”
“The team curated different game mechanics for this final game that start to break down
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