The survival crafting game has been getting plenty of attention since its release in January, but a new game called could be poised to give it some serious competition. This isn’t the first legitimate rival to, as the fantastical quickly attracted a community only a week after ’s launch. also takes the approach of building a fantasy world for players to explore, but it does it differently and that could help it stand out in the increasingly crowded field.
is the debut title from developer Inflexion Games, a company that's full of industry veterans from studios like Bioware. Inflexion CEO Aaryn Flynn worked as a director and studio manager during the development of several and games, and his public insistence on delivering more value to players at Inflexion than was possible at Bioware should reassure anyone whose opinion of Bioware has soured in recent years. joins projects like and as part of a substantial list of interesting games from ex-Bioware employees.
’s aesthetic isn’t the standard approach to a world of magic, borrowing elements of the Victorian era to place itself squarely within the “gaslamp fantasy” niche. This isn’t quite steampunk, focusing more on otherworldly elements and abilities and less on an overabundance of clocks and cogs (although still has its share). Filling out this alternate take on history are a number of characters both real and fictional, from Nellie Bly to Allan Quatermain, along with some that have been newly concocted for the game.
The 2004 book was one major source of inspiration for, with a detailed look at a 19th-century take on magic through the eyes of rival magicians.
The setting of distinguishes it from other survival crafting games in more ways than one, mostly because it doesn’t constrain itself to a single setting at all. Although players can set up camp in a home world called an Abeyance Realm, exploration can venture forth into a variety of Fae Realms conjured up by procedural generation. The key attributes of these
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