could be considered a masterpiece that follows up another masterpiece in the form of. However, includes an additional game mode that provides a challenge for even an experienced Link. As it stands, this extra game mode will never be a feature added to, no matter how fun it would be to give it a shot.
continues the story where left off, but peace doesn't last long in Hyrule when Zelda and Link unwittingly free Ganondorf from where he was sealed beneath Hyrule Castle. Both games share a lot of similarities in the design of the map, the dungeons, cooking, and more. But won't receive any DLC, and that means that some features will never make it into the game, and hoping for conclusions to some storylines is futile.
Although the main parts of the game remained the same, Master Mode came with a lot of changes to mechanics and enemies that made it a brutally punishing way to experience the game. Even Expert Difficulty didn't punish Link to the same extent when it came to enemy difficulty and items lost as the result of dying. However, since Master Mode is not currently part of , and it's been confirmed that no DLC will be added to it, there's no hope that it'll make its way into in the future.
Master Mode added about a dozen significant changes to that came together to create a truly challenging experience worthy of the mode's name. Not every change affected gameplay, like the red loading screen. But plenty of other changes came together in ways that stacked difficulty to make Link's journey to save Zelda even harder. As expected, enemies are stronger, and they have an easier time spotting Link, even if he's trying to sneak past them.
Those aren't the only changes to enemies. There are more mini-bosses lurking in Hyrule which adds difficulty, and enemies regenerate their health overtime, even during battle. Link's safety net that prevents a hit from killing him in one strike is removed, and with enemies having a Golden Form, Hyrule is more dangerous than ever. The
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