There are several great pets in that show up as either allies or summons and familiars. The new turn-based RPG developed by Larian Studios allows players to choose several aspects of how they approach the gameplay, including the usage of creatures as allies on the battlefield. Of course, not all pets need to be used in combat, so they can be enjoyed as partners in the campsite and other non-hostile moments.
This article contains a few mild spoilers about certain characters and events in .
Pets can be acquired in several different manners while playing the game, from special spells that summon them to side quests in . It is possible to go through the game without ever using or even encountering some of these allies. Nevertheless, a few of them are worth unlocking, either for combat purposes or for the company they provide during the quest to cleanse oneself of the Mind Flayer tadpole parasite.
Scratch is one of the first pets players can recruit in. The lonely dog can be found during the first few hours of Act 1 and there is no actual difficulty in befriending him. Scratch is found under rather unpleasant circumstances, but players can easily sway him to visit their camp later on.
There are also benefits to befriending Scratch in . The first is the charismatic element that he brings to the camp. Being able to pet and play around with him is a great change of pace from the brutality of the world of Faerûn – and it might increase your reputation with certain characters. Scratch can also search out treasure throughout the world and assist in combat, making his general utility in the game hard to ignore.
Before even encountering Scratch, it is possible for players to find another prospect of a pet. The Owlbear Cub in can be found mere instants before stumbling upon the aforementioned dog and is likely accompanied by its mother. The outcome of the encounter does not really matter, as a tragedy will strike and the Owlbear Cub will be left orphaned.
After this event, the
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