It's been nearly a week since the last Helldivers 2 balance patch, and players are still voicing their displeasure at the changes made to fire damage.
Last week, a new Helldivers 2 patch unleashed blizzards and sandstorms upon hapless players while also making several tweaks to weapons and in-game systems. For an example of the latter, look no further than fire damage, which saw its base damage increase by 50%, at which point it could kill players afflicted with fire in mere seconds.
Players weren't happy about the change at the time. In the smattering of Reddit posts just below, which date back to the day after the fire damage was changed, players call the change everything from "stupid" to "unreasonable," saying that players simply don't stand a chance of healing themselves before the fire completely overwhelms and kills them.
"It was perfectly fine before. It was a serious threat but you could stim heal against the effect. Now it's just a stupid 'oh, well' instakill," one Reddit user added via a comment. "I don't really understand the reason why it is stronger now; fire was extremely oppressive even before the patch, Divers burned like they were covered in E710, and now it seems like thermite," another user wrote.
Fast forward five days and Helldivers 2 players are still burning up. "Currently, fire damage is the most powerful enemy damage type. A Helldiver could take multiple rockets to the face, take dozens of bullets, but if they fart near a patch of burning ground, they are dead in .1 seconds," the post below reads. Maybe ".1 second" is a slight exaggeration, but you get the point.
"This reply is longer than it took me to die," reads a comment that's likely scientifically accurate. Another commenter has suggested that instead of rectifying the fire damage, developer Arrowhead should instead provide fire-resistant armor for players to counteract the severe burns. Admittedly, this comment hasn't gone down well, with only negative responses registered.
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