In addition to changing almost everything about Diablo 4's loot, Blizzard also snuck some excellent quality of life changes into this month's gargantuan update.
On May 14, Diablo 4 season 4 will drop with the biggest list of changes the game has had since its release. The rework to its loot is fundamental and will shape how you play the game going forward, but there are a few extra surprises that Blizzard didn't mention until today's stream.
Most of the update focuses on boosting the power of Diablo 4's Legendary items, giving them fewer and stronger stats, and letting you add bonus stats onto them through crafting. But with player power skyrocketing, Blizzard wants to avoid making people juggle stats just to survive in the game's hardest dungeons.
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Enter one previously undocumented change that I'm excited for: Armor from your gear will now have a hard limit for how much it'll protect you from physical damage, which simplifies one of Diablo 4's most unintuitive systems and prevents surprise deaths. Before, you had to guess or find someone's Excel sheet to figure out how much armor would keep you alive against monsters above your level. Now, you'll just need a few extra armor stats—via crafting or Legendary powers—on your gear to hit the cap and then you can never think about it again. Blizzard says the tooltip will even tell you the exact number you need in a patch soon after the launch of season 4.
Murmuring Obols, a currency for gambling items that was effectively useless before, will now be one of the easiest ways to gear your character up. Obol vendors are guaranteed to give you Legendary items at the maximum item power once you're level 100. Tons of dungeons and events reward you with these already (you can now carry 2,500), so now you can take them and hope you get something perfect for your
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