Hades 2 released into early access earlier this month—and it's been doing gangbusters, unsurprisingly. Supergiant has a sterling reputation behind it, with so much industry heft to every step it takes that other indie devs have already leapt out of the way of the game's early access, considered a quasi-'shadow drop'.
I've apparently already sunk close to 30 hours into this thing (I just checked the stats now, and I'm left wondering when exactly that happened). I've beat Chronos up enough to wonder how many lessons I have to teach an old man, and I'm pretty content with what I've seen so far. Supergiant, however, seems to feel it can improve the game's baseline mechanics before it really gets cooking on new content.
«Our first patch should be coming later this month,» reads an announcement on the game's Steam page, «though note we don't have a more-specific timeline. With it, we're looking for improvements we can make in the near term, in a way that makes Hades II better for everyone and come closer to realising our goals.»
The first of two changes Supergiant will take aim at the game's resource gathering—while I'm already massively thankful for the forget-me-not system, I can see why the studio would want to tweak the economy a touch.
My current playthrough has most everything unlocked, with my last holy grail being my weapon upgrades. The current one I have my eyes set on requires some silver and some bronze, both of which require the pickaxe. On average, I estimate that I get about 8-14 of them per run, and I need somewhere in the ballpark of 30.
The game (in its current state) isn't exactly stingy with resources—I never felt like I had to grind—but I do feel like there's a missing cog in the machine. Take the «garden» mechanic, for instance. Whether I have seeds or not seems completely incidental to the rest of my playthrough—and sure, I could do a few runs with the shovel equipped, but then I'm slowing down my weapon upgrades grindset. It'd be nice if there
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