The Coalition is taking fans back to where it all started with Gears of War: E-Day, and that means revisiting the horrors of Emergence Day and the Locust horde.
Brand Director Nicole Fawcette and Creative Director Matt Searcy opened up about the studio’s desire to focus on the “scary” aspects of Gears during an interview with IGN. Searcy says the team wants to “capture a moment in time” and “tell a very intimate story about what happened” to the people in one of Sera’s cities.
“For us, it’s like a what-if story,” he said. “What if the ground opened up and monsters came out? Yeah, it’s set on a fictional, other planet, but there are very human reactions and stories we get to tell. To do that, we need to be able to tell a story that feels like a horror story.”
Searcy continues, explaining that Gears of War: E-Day will still have the heart and sci-fi the series is known for, but it will also focus in on this specific moment in time by telling a story that takes place over only a few days. The decision to lean in more on horror comes from The Coalition’s desire to recapture the feeling of terror many players might remember experiencing when playing through the series.
“We looked back at what people felt like when they played Gears of War or any of the Gears – Gears 4 included,” he said. “But when people tell you what they remember playing, the things that stood out to them, the feelings, a lot of it is about these, kind of dark, almost horror-esque, scary moments.”
Searcy continued: “So we basically took that feeling, that vision that's in everybody's head, and we're like, ‘That's the game we're going to build.’ We're going to build that game with all the skills we've learned, with all the technology we've built, and sort of go hard at that. So definitely part of the story is about reintroducing the locust to Gears as scary monsters from the ground come up. And then you realize as it goes on, this is not just monsters, there's an army here and it's bigger than anybody thinks
Read more on ign.com