PVKK: Planetenverteidigungskanonenkommandant - yeah, let's circle back to the title - is described in the first sentence of its Steam bio as a "cozy" game. I entertain suspicions of cozy or cosy games, inasmuch as they are increasingly framed as a kind of antidepressant in the face of a darkening world, but that's OK, because the remaining 17 words in the sentence are: "Operate your planetary defense cannon to fend off an interplanetary invasion from the comfort of your [cozy] bunker."
To offer some quick-and-dirty characterisations, PVKK is Papers Please, but you get a planetary defence cannon. It is an escape room game, but you get a planetary defence cannon. On reflection, I guess a planetary defence cannon may also serve as a kind of antidepressant in the face of a darkening world - and indeed a means of further darkening it - but well, it seems a bit more cathartic than some pastel-shaded gardening sim, right? A bit more of a release?
You can see the cannon out the reinforced window of your bunker, a brutal Schwerer Gustav-ass weapon menacing the sunset above a rocky valley. Armed with this cannon, an unlimited supply of tea ejected by some kind of dieselpunk Star Trek replicator, and a teleradio's worth of jaunty tunes, you will shoot hostile spaceships out of the sky. Mind you, there's more to PVKK than shooting. Your bunker appears to be haunted, possibly by feelings of displaced guilt at your being the stooge of an autocratic regime, whose propaganda newsletters and broadcasts you can view on the aforesaid teleradio.
Now then, that title. Planetenverteidigungskanonenkommandant, hah. This is the title of a game whose developer gives nary a bean for the affordances of digital media, a developer who cares not for limited Twitter character counts, headline lengths, the demands of SEO or the constraints of touchscreen keyboards. The prefacing abbreviation should be regarded as a gesture of sheer contempt towards people who can't fit the word
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