Before Blizzard rebalanced almost every aspect of Diablo 4 with the launch of season 4, gold wasn't a problem. Now it is and, despite Blizzard already making one change already, players can't agree on what needs to be done next.
Diablo 4 kind of works like an MMORPG. Most things in the game cost gold, like changing the stat on a piece of gear or crafting potions. Part of the reason is to encourage you to earn gold alongside other activities and to keep the game's economy stabilized.
In the last three seasons, as long as you weren't risking it all on rerolling stats, gold wasn't a problem. But now, simply upgrading a low-level piece of gear with a Legendary power, or aspect, can cost hundreds of thousands of gold each, preventing you from swapping your build around as freely as before.
Endgame players delving into The Pit, Diablo 4's new set of increasingly difficult dungeons, have it even worse. The whole point of doing The Pit is to earn crafting materials to upgrade your items with Masterworking so you're strong enough to do higher levels of it. But Masterworking a single item takes millions of gold, and up until last night, it cost almost as much to convert high-tier materials into lower ones.
«While we continue to review the gold economy there is one change we felt we needed to make right away,» Diablo 4 associate game director Joe Piepiora wrote on X as the patch to significantly reduce the cost of converting Masterworking materials went out. The most expensive conversion went from six million gold to 60,000 gold.
Blizzard says it's having «internal talks on gold and a few other items going on,» which I expect to hear updates about this week.
Gold isn't hard to make in Diablo 4, but players seem divided on whether or not you should have to deliberately chase after it. Some say it's good to have to work for it, while others think it's tedious to grind. Both arguments come from what I think are players who have very different relationships with the game: those
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