Endless Ocean Luminous, the latest in Nintendo and developer Arika’s cult aquatic exploration games, is out now, and it might not be quite what some folks are expecting. The game features a number of mechanics that may be somewhat confusing at first, but don’t worry, we’re here to clarify things.
Endless Ocean Luminous features procedurally generated maps that can be played either solo or with up to 29 other players. While playing solo, you can only save your progress on one map at a time, while multiplayer maps have a 1-hour time limit. But what if you come across a map with elements you really enjoy? Is there some way to revisit that map in the future? The answer is yes, although you’re going to need a notepad and pen handy. Here’s how it works…
Every time you generate a new map for solo dives, you’ll get a “Dive-Site ID.” Write this down or capture a screenshot, since there’s no way to capture this in-game. You can later enter this 16-digit code to recall that map – your progress on it will be reset, but the layout will be exactly the same as before. Note, if you use a Dive-Site ID to recall a past map, whatever map you’re currently working on will be replaced.
But what about multiplayer? Maps you generate for multiplayer come with a 6-digit code for sharing with others, but this is not a Dive-Site ID code and can’t be used to bring up the map later. That said, if you and your fellow players uncover over 80 percent of the multiplayer map, you’ll earn a Dive-Site ID for it. Progress is shared during multiplayer dives, so uncovering over 80 percent shouldn’t be too difficult if you have a decent group together.
And there you go – it’s a weird “only Nintendo would do this” system, but that’s how you can return to favorite maps if you so desire.
Endless Ocean Luminous can be played on Nintendo Switch. You can check out Wccftech’s other Endless Ocean Luminous
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