When it comes to using Level 6 Spell Slots in it can be daunting to navigate the game's plethora of options but fortunately, veterans have some excellent advice. It's no doubt a conundrum faced by many players who don't have too much experience with but given the collaborative nature of the role-playing community, it's generally good practice to simply ask for some advice. Given the flexibility on offer in ,those wanting to maximize their characters' potential may want to heed the advice of veterans.
Per a post by Reddit user ElectronicHousing656, fans rushed to provide an answer to the question «What to cast with Level 6 Spell Slots?» and there may be no correct answer, but there are some prevailing nuggets of wisdom.
While some suggested upcasting lower-level spells, most agreed that the majority of spells that can be cast at Level 6 are strong enough to never worry about using a lower lever ability. The most popular suggestions by members of the community include Globe of Invulnerability, Create Undead, and Heroe's Feast.
Arcane Acuity is an interesting and powerful effect in Baldur's Gate 3, but understanding how it works requires a little extra context.
While they may not be the flashiest spells (these are largely locked to Level 9 Spell Slots), the three aforementioned options are powerful tools in any battle. Globe of Invulnerability is an Abjuration spell that creates a sphere-shaped barrier in a particular area and anything contained within the bubble is considered Immune to all damage, making it incredibly powerful against Ranged attacks. As for Create Undead, a character specced into Necromancy can resurrect a corpse as a Mummy to serve as an additional companion in the thick of a tough battle.
User RenEV17considers the Cleric's Heroes' Feast an exceptionally good spell that should be an easy pick. When cast, it makes 12 characters immune to poison, cures all diseases, and grants 2d10 Maximum Hit Points for 24 hours. Using this before a major fight
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