The series is often regarded as some of the best superhero games out there, with many praising for revitalizing the superhero genre in gaming upon its release back in 2009. While I enjoyed some other superhero titles of the era, I'll agree there was something special about the games that set them apart. Having said that, there's one tiny detail that's bugged me in for the past few months, and surprisingly, Rocksteady wasn't the one to fix it.
After many requests from fans over the years, especially since the series went open world with, finally let players take control of the Batmobile and drive it through the streets of Gotham for the first time in the series. While I'd agree with some of the complaints that there was an over-reliance on the vehicle throughout some story missions, overall, I did enjoy racing around the city and partaking in Riddler challenges in Rocksteady's take on the iconic vehicle. This was made even more satisfying when combined with the skins for the vehicle that could transform it into an array of different designs based on its big-screen counterparts, letting me drive around in the sleek design from Tim Burton's 1989 movie or Christopher Nolan's tank-like Tumbler from and .
As Batman: Arkham Shadow returns to an earlier time in the Arkhamverse, Warner Bros. should revisit one of the more underrated titles in the series.
Most of these Batmobile designs were accompanied by a Batsuit from the films, with Rocksteady adapting the 1989 outfit worn by Michael Keaton, Christian Bale's 2008 suit — although admittedly, I did prefer ' look, which wasn't adapted — and Ben Affleck's incredibly comics-accurate, -esque suit from. Those on PlayStation 4 could even match the Batmobile from the 1966 TV series with both Adam West and Burt Ward's versions of Batman and Robin, although I still find it bizarre that Rocksteady never ported the Adam West Batsuit to other devices and kept it as a PlayStation exclusive to this day, especially when the
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