Sci-fi hero shooter Concord won’t have a battle pass, developer Firewalk Studios has confirmed, with Gameplay Animation Director Mark DeRidder quipping that “You own Concord, Concord doesn’t own you.”
The news comes from Firewalk answering some key questions about the game in the wake of the two Concord beta weekends on PS5 and PC.
Concord will be a paid game, coming in at £35, as opposed to being free-to-play like obvious genre rivals Overwatch 2, Valorant and the upcoming Marvel Rivals. However, even paid games have long adopted the premium battle passes as a way to make more money over time. Concord will instead rely on more traditional character progression and levelling up to let players earn more cosmetics.
There will, however, still be a seasonal approach to the game’s post-launch plans, which Firewalk will detail more broadly in the new future. An overarching focus on character-led narrative will also be pushed on with regular new cutscenes between the various Freegunners.
Here’s the full FAQ from Firewalk:
How many maps and modes will be available at launch?
There will be 12 distinct maps available when Concord releases in August. including the five maps you experienced during the Early Access and Open Beta weekends. All six of the modes featured in the Concord Beta – Takedown. Trophy Hunt, Area Control, Signal Chase, Clash Point, and Cargo Run-will all be available on day one, as well. These lineups will grow soon after Concord’s release through regular post-launch seasons and updates, which will introduce new Freegunners, maps, and more.
What other kinds of progression rewards will be in the game?
The progression rewards you saw in the beta are just a small sample of the unlockable items in the full game. When Concord launches, we’ll have hundreds of items to customize your Freegunners, which you can earn just by playing the game, completing jobs, and leveling up your account and characters. These rewards are cosmetic, do not impact gameplay, and include:
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