With Concord’s launch next week on August 23, we wanted to take a moment to talk about the adventure that lies ahead. We see launch as just the beginning. The beginning of not only the vision we’ve set out for Concord, but also the beginning of how we support and grow the game with our players.
The base game is a foundation for us to build upon over time, through systems that will expand the universe, introduce new ways to play and master each character, give you hundreds of unique rewards to earn and unlock, and narratives to unfold week after week, alongside seasonal updates that will introduce new characters, new maps and worlds, new modes, new stories, new features, and more.*
As we look ahead to launch, here’s a glimpse of what’s to come in Concord:
From the very beginning, we wanted Concord to be a complete experience, where all core content is available to you on day-one and moving forward—not gated behind paid expansions or a Battle Pass. We take your investment in the game seriously and want to ensure that we bring all players along for the journey.
Our first major content drop will arrive in October with the launch of Concord Season 1: The Tempest. Season 1 will mark the introduction of a brand new playable Freegunner, as well as a brand-new map, new Freegunner Variants, more earnable cosmetics and rewards, and a new season of weekly Cinematic Vignettes that will continue the story of the Northstar crew.
With season 1, we’ll also be introducing an in-game store for those looking to personalize their Freegunners further with additional customization items and to continue to support the game. These will supplement the hundreds of rewards earnable through progression and will be solely cosmetic, optional, and have no gameplay impact.
We’re also hard at work on future seasons, beginning with Season 2 launching in January 2025 and more seasonal drops throughout year one of Concord. We can’t wait to fully unpack what we have in store for Season 1 ahead of its
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