As someone who prefers high-adrenaline rollercoasters over the teacups, visiting amusement parks can be thrilling and Planet Coaster 2 understands this well. Building your own park in the original Planet Coaster remains entertaining eight years later, something Frontier Developments hopes to build upon with new water park rides, improved visuals, and better construction tools. I recently went hands-on with the PC version, and I'm confident the upcoming sequel will be worth the admission.
Anyone familiar with Planet Coaster or Planet Zoo will feel right at home, and your goal remains drawing in visitors to earn as much money as possible. This preview showcased two of the three upcoming modes - Sandbox Mode offers a pleasing level of freedom with unlimited cash for flat rides, rollercoasters, and more, while Career Mode feels designed as a gradual introduction to these gameplay mechanics.
Starting with the Career Mode's third chapter, what follows is the type of strangely enjoyable challenge you'd only ever find in fiction. A rival theme park builder has bought land within your park and imposed unusual construction restrictions, which forces you to find creative workarounds. Career Mode uses a ranking system that swaps the original Planet Coaster's star rankings for up to four medals, and clearing the initial 'Bronze' challenges is unsurprisingly easy.
This mission highlights the new water attractions well, which offer more excitement than the original game's log flumes. You can now set down pools and water slides wherever you like, adding some welcome variety. Slides always require a landing pool underneath them, or you can create a separate large pool for guests to use at their leisure. Just make sure you have enough lifeguards on duty. Surrounding them with lovely scenery increases a ride's prestige rating, though it's a slightly shallow approach as you can dump anything around those rides without consistent theming.
As someone who struggles with creating interesting
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