A new gameplay mechanic mentioned in leaks may forever change the game’s combat. The turn-based RPG by HoYoverse is a live-service game and, as such, is constantly receiving updates – these updates usually bring new story quests to get through, as well as new maps to explore. Of course, the most notable addition in the updates tends to be the playable characters. Version 2.5, for instance, is adding Lingsha, Moze, and Feixiao to , increasing the variety of possible team comps due to how differently each character operates on the field.
In addition to that, the combat is also undergoing changes. They can come in the form of new enemies to beat, as well as new gameplay mechanics. Recently, for instance, Super Break DMG came into the spotlight with the release of the Harmony Trailblazer, which became an indispensable support character for Firefly, for example. Super Break DMG should gain a significant buff soon with the release of Rappa in 2.6. Beyond that, however, leaks indicate that the game may gain new combat mechanics in the near future, deepening its strategic layer.
Based on the information provided by the leaker known as HomDGCat, which was shared in a post tagged as “” on Reddit, a future update for the game may introduce multiple rows of enemies. The leaker explains that there may be more enemies on the field positioned in the front or back row. Currently, enemies stand in a single row when facing the player and all of them are promptly available on the field based on rounds of combat in.
The leak mentions that it is uncertain if these rumored rows of enemies will affect combat or not.
While there is a chance that this rumored change is merely an aesthetic decision to showcase the next round of en Asemies to be faced, for example, it may actually be an implementation to the combat system. As is exemplified by the comments in the Reddit post, the rumored new rows of enemies may work like the Argenti boss in the Apocalyptic Shadow activity, who stands behind
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