How long does it take to find a match in Concord right now? The problem Sony’s new first-person shooter is facing is that it’s an online-only experience, designed to be played in games of up to ten players. This is all well and good when a title has a huge community, but with Steam figures totalling in the hundreds and speculation suggesting the release has only sold around 25k copies, it means matchmaking times are increasing.
Your experience will vary, of course, and it’ll depend on your location and the time of day you’re trying to play. Still, we decided to run a match in each of the game’s main playlists and stopwatch the matchmaking times just to get an indication. For transparency, we started our test a little after 2PM on a Sunday in the UK, so it was still early morning in New York and Los Angeles. Nevertheless, these were our findings with crossplay enabled:
While one minute is a little on the high side, it’s perfectly playable and ultimately not much longer than it takes to setup a match on Fortnite, although obviously you’re talking about 100 player battles and longer rounds in that case, so the scales aren’t anywhere near the same. Rivalry is, in our opinion, unplayable at this point, though – we even experienced a server time out during one attempt.
Respawn
An unbelievable 25,000 copies
Squad goals
So, what’s the solution here? Well, Sony needs to find a way to get more players involved first and foremost, whether that’s a free weekend or a PS Plus giveaway. Developer Firewalk may also have to consider adding bots, because that would at least fill out servers and help get players into the game quicker. Considering we’re only a couple of weeks removed from release, this is desperate stuff but needs must.
As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also
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