We've made another one! We went to Tokyo to play the game's opening and talk to Konami and Bloober Team and about the ambitious, impressive overhaul!
Plus, Assassin's Creed Shadows, Marvel Rivals, Sonic X Shadow Generations, and more!
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Silent Hill’s fogginess is synonymous with PlayStation to us. From the blocky terror of the original on PS1 to the more sinister and complete designs of Silent Hill 2 on PS2 – these consoles can immerse us in our worst nightmares as much as delight us.
And we're not alone. Silent Hill 2’s mature story and truly psychological horror were for many the introduction to how deep games could go. So well-judged is it, that even revisiting it now – wrangling tanky controls – the trick still works. It’s great.
Which is what makes the prospect of doing a full modern remake scary in a different way. How can a studio do it justice? We flew out to Japan to visit Konami and Bloober Team, take a look at the Silent Hill 2 remake, and ask how they’ve done it. We can’t wait to see more.
Weekly digests, tales from the communities you love, and more
Two Can Play That Game: We spend some quality time with Assassin’s Creed Shadows’ protagonists Naoe and Yasuke, digging into how your choices can affect how missions play out.
Jesper Kyd and David Bateson talk to Luke Kemp about the music, voice, and mind of Hitman’s Agent 47
INSIDER
Visiting Japan’s largest indie gaming expo, Bitsummit, to see what the future has in store; PlayStation new additions to the China Hero Project lineup; the packed future for fighting games; Takashi Iizuka discusses bringing the Ultimate Lifeform back in the limelight in Shadow Generations, and more!
PREVIEWS
Concord, Marvel Rivals, EA Sports FC 25, Tokyo Psychodemic, Reynatis, The Eternal Life Of Goldman, Wildermyth, Starship Troopers: Exterminations, A