Blocking and parrying are staples of many action games, but doesn't immediately make it clear if those options are on the table. Although the game bears similarities to soulslikes and others titles like, it places a much bigger emphasis on orienting combat around dodging than most of its competitors. Enemies tend to make dramatic telegraphed moves, and dodging at the perfect moment can grant some boosts thanks to various unlockable abilities.
Dodging is definitely an easy way to take care of most of 's challenges, but having an option to directly resist damage seems potentially helpful in some fights. Dodging and jumping quickly expend stamina, and a parry would make it easier to turn the momentum back on enemies who are keeping up the pressure. Although 's tutorialization process doesn't present any options to block or parry in melee combat, the answer's a little more complicated than a straight no.
Despite the exceptional qualities of Black Myth: Wukong, the souls-like RPG has some necessary improvements to make, for a truly immersive experience.
There's ultimately no standard block or parry option in 's melee combat, but there is one way to deflect enemy damage that can eventually be unlocked. The spell Rock Solid, which isn't available at the beginning of 's story, briefly transforms the caster into the form of a rock. If the rock is struck within its momentary window, enemies are Deflected, opening up an opportunity for a counter-attack.
Rock Solid can be incredibly useful, but it isn't as widely applicable as a standard parry option. As a spell, Rock Solid consumes mana, a limited resource between rests in the game. Equipping the spell takes up the same slot as the earlier option Cloud Step, which is an enhanced dodge ability that can lead to powerful surprise attacks. Rock Solid also has a cooldown time, and some powerful moves are capable of breaking through the spell to still do damage.
Like other spells in, Rock Solid can be upgraded to be more
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