With Season of Discovery Phase 4 on the way, class balance has been a hot topic in the community. This discussion is particularly centered around classes that bring additional utility and where they rank on the Damage Meters. Historically in World of Warcraft, hybrid classes such as Druids who can play as Damage, Healer, or Tank, and Priests who can choose between Damage or Healer, have shown lower damage output when compared to 'Pure DPS' Classes, like Hunters.
Overall damage in Sunken Temple Phase 3 Week 12.
This can be controversial, as many players choose Priest, for example, because they enjoy Shadow specialization and wouldn't consider healing as a role at all. So, they can feel at a disadvantage when compared to a «Pure DPS» spec. In Season of Discovery, every class except Hunter has an additional role they can fill, however, some classes are now bringing very high levels of Utility, such as Vampiric Touch or Curse of the Elements.
After reviewing the most recent class update, content creator, NoHitJerome, asked WoW Classic Senior Game Producer, Josh Greenfield (also known as Aggrend), what his philosophy was when it came to damage output vs. utility:
He has a good point here, it isn't easy to keep everyone happy, as noted in Aggrend's response below: