Wildermyth, a narrative-driven tactical RPG released in 2021, is a game that «deserves to define the next decade,» we wrote in our 90% review. Sadly, the studio that made it won't be around that long: Worldwalker Games co-owner Nate Austin has announced that after a «wonderful journey,» Wildermyth is finished, and the studio «is going into hibernation.»
«It's never fun to bring something to an end, but sadly this is that time,» Austin wrote. «Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content going forward. We will be saying farewell to many of our team members. Worldwalker Games is going into hibernation for now.»
Austin said the suspension of operations will not impact plans to bring Wildermyth to other platforms, nor will it have any effect on the release of the soundtrack, which was successfully Kickstarted earlier this year. French and Spanish translations of the game are still in the works, and social media accounts, support emails, Discord, and the merchandise store will continue to operate.
He also emphasized that Worldwalker is an indie studio, «not answerable to investors,» and that «nobody is shutting us down.» Instead, he said the team is simply done with the project and moving on to other things.
«Wildermyth has been wonderful, but nothing goes on forever,» Austin wrote. «We wanted to ship [Wildermyth DLC] Omenroad, and having done that, we're ready to move on. This was the plan, and it doesn't have anything to do with how well Omenroad is doing. (It's doing well! We're extremely proud of it.)»
Speaking to PC Gamer, Austin said Wildermyth «has been a huge success for us, creatively, critically, and financially,» but three years after release it's tailed off to the point where it doesn't need a full team anymore, and Worldwalker doesn't currently have another project to move to.
«We expect we'll find another game eventually, but the only way we know how to do that is by
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