At this point, I’ve now played The First Descendant in three or four different beta iterations, and each time I’ve felt no more or less certain whether this would be something my friends and I would want to play, or just another sci-fi shooter in a sea of similar games vying for our attention. After more than 45 hours sunk into a pre-launch preview build over the past week, I’m only slightly closer to answering that question – but I’m certainly not having a bad time. I’ve got a whole lot left to play, including the all-important endgame, for instance, so as of now I’m still not sure if The First Descendant will be my next looter-shooter fixation, or yet another one that misses the mark.
Nexon’s free-to-play third-person multiplayer game plays in the same space as Genshin Impact, complete with cool-looking characters to unlock and countless currencies and materials to grind, all of which can be bypassed by those simply willing to cough up their hard-earned cash. And, like some of its polished contemporaries, there’s a pretty decent game here in spite of a UI that requires a PhD in RPG hogwash to decipher and an irritating monetization model that does crazy things like make you pay real money to increase your inventory capacity or get RNG consumable dye packets just to change the color of your gear. Running around with friends while shooting enemies and unleashing interesting supernatural abilities upon alien armies is an undeniably good time (as it is in Destiny, Warframe, and Outriders, to name a few) and the deep RPG mechanics and loot systems are a spreadsheet-loving nerd’s dream. It’s also a fairly pretty game that feels a lot more premium than one might expect from the free-to-play space, despite the occasional framerate dip or crash (at least in its pre-release state). That said, the free-to-play model is every bit as eyebrow raising as it might sound, the story and dialogue is laughably bad, and much of the campaign is packed with filler that can be a real
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