is a fantastic game that is defined by its story as much as its mechanics. Even at launch, amid an infamous cascade of technical issues, the story worked as a framework for players to latch on to. However, no story or world is perfect, and there are many things about which do not make much sense.
While some of these issues are mechanical, most have to do with otherwise phenomenal story and worldbuilding. From small mechanical quirks like the percentages in the menu to the larger narrative holes like Arasaka's lack of drive to eliminate V, these issues tend to stick out once players stop to think about them. Despite that, it should be noted that these issues overall are relatively minor, and people should definitely try out to answer these questions for themselves.
Cyberpunk 2077: Phantom Liberty's unpredictable spy-thriller story is full of jaw-dropping moments, and it's got the gameplay to match.
When a player loads up their save file and opens the menu, they will see up to three icons at the top of the screen, each with a percentage below it. The left is a symbol meant to represent V, the middle represents V's relationship with Johnny Silverhand, and the right represents the Relic that Johnny calls home. However, as revealed by CD Projekt Red, these percentage numbers in are meaningless.
The inclusion of one confusing Cyberpunk 2077 mechanic could actually enhance its sequel, Project Orion, if CD Projekt Red were to build upon it.
These percentages were originally supposed to be part of a game mechanic, but this mechanic was cut during development. It is strange that such a large amount of screen real estate is devoted to these numbers, which do not affect gameplay. Even the one thing people theorized was affected by the percentages, the secret ending "(Don't Fear) The Reaper," is unrelated to the Johnny number in the menu.
Despite 2.0 update revamping crime in Night City, the system still has some strange quirks. V can cause catastrophic damage, killing
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