is a dark game. It takes place in a land torn apart by war and riddled with cursed monstrosities, where players must fight tooth and nail to gain ground and get closer to their goals. Everything, from the red swamps of Caelid to the disgusting designs of bosses like Rykard, reflects the idea that this world is dying, rotting away in the aftermath of a massive conflict.
Content warning: this list examines some of the more distressing themes in. It includes discussions of gore, torture, dismemberment, self-mutilation, self-immolation, assault and general physical violence. There are also some late-game spoilers for the main game ahead.
Some of the most disturbing elements of the game, however, often go under the radar. Several are hidden deep in the story's lore, while others are so commonplace that players become desensitized to their depravity. These parts of neverthless remain integral to establishing the game's tone and the darkness of the Lands Between.
Given how jovial and pleasant the living jars can be, it is easy to forget that they are filled with rotting corpses. But that is, unfortunately, the case. Even allies like Iron Jar Alexander and the Jar Bairn are stuffed with the dead bodies of fallen people. When those NPCs or other living jars around the world are slain, they explode in a shower of blood and guts, leaving behind blood-stained ceramic shards and disgusting raw meat dumplings.
The purpose of the living jars in the Lands Between seems to be to transport the remains of the dead to a proper burial place. However, they may have a different purpose in the Land of Shadow, where the Hornsent people seem to have been stuffing prisoners inside jars in the hopes of purifying their sins and turning them into saints. Regardless, some jars take on a life and purpose of their own, and can be quite cordial.
Yet they continue to collect corpses, which they see as a way of strengthening themselves, according to Alexander. It also seems like Alexander is
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