FromSoftware big shot and Elden Ring director Hidetaka Miyazaki has delivered some more cryptic Shadow of the Erdtree details in a recent interview shared to the Chinese social network Zhihu. The big takeaways for my money are that this thing is going to be big, and that Elden lore freak favorite St. Trina will make an appearance.
The interview was conducted by Gōuhuǒ yíngdì (篝火营地, literal translation «campfire camp»), a videogames-focused account on Zhihu. User swordandflower on Twitter made a handy English translation of the interview, which I've compared against machine translation for this story.
Miyazaki was asked about both the expected playtime of Shadow of the Erdtree and why FromSoft opted for a single expansion instead of a series like Dark Souls 2 and 3 had—Miyazaki reiterated that Shadow of the Erdtree would be the «first and last» DLC for Elden Ring, but said it's because they wanted to make a whopper.
«Elden Ring focuses on world exploration and a sense of adventure,» Miyazaki said. «In order to provide the players such an experience, it's necessary to build a vast and expansive area. So instead of breaking such an area up into multiple DLCs, it would be better to develop a massive DLC.
»It would be a disservice for the player's freedom to explore and sense of immersion if we were to sell multiple smaller DLCs."
The developer was a bit more evasive when it came to that «massive DLC's» projected playtime though, insisting that he «shouldn't be the one to answer this question.» He said members of the dev team are so used to the game they can beat it faster than most players, and pointed to a now-infamous pre-release interview where he quoted the base game as taking 30 hours to finish—most of us on PCG were at or approaching 100 hours for our first playthroughs.
«During an interview I’ve said that the Elden Ring will take around 30ish hours to finish the main game,» Miyazaki said. «But after it was released, everyone told me that I was lying and that’s
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