The sunny landscapes of Baldur’s Gate are a welcome sight after all that darkness in Act 2. Exploring the area will result in some random encounters, even with newborn Mind Flayers.
By walking into the Abandoned Windmill northeast of Rivington’s entrance, a wooden hatch leading to an underground area will pop up. Though some opulent chests would have been welcomed, it turns out a sleepy, newborn Mind Flayer is here. The Emperor seizes the moment and prompts you to consume the Mind Flayer to harness its power, but is this poor thing deserving of death?
Table of ContentsAttacking the newborn Mind Flayer will wake him up, but there will be no initial confrontation. Instead, the newborn Mind Flayer will ask to have a word before going up in a fistfight. If you’re not up to a chat, attack him again to engage in a fight.
After beating the newborn Mind Flayer, the Mind Flayer brain is added to the inventory, which you can consume to, presumably, level up your Mind Flayer skill tree powers. I say presumably because though I killed the thing, I didn’t dare ingest its brain. Though I’m sure, this would be a fun choice for those who have unlocked the Illithid Power skill tree.
But the newborn Mind Flayer does also have a cool ring in his pocket. The Ring of Truthfulness gives you advantage on Insight checks, which are always helpful.
If you choose to wake the newborn
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