Pulling a wand and down and readying it for action from its proton pack mount certainly feels like a confirmed return on the promise of VR. Long-running VR-focused studio nDreams’ new multiplayer co-op game incorporates snazzy versions of all the standard ghostbusting gear into a fine use of the license, with digestible short-stint missions that rarely overstay their welcome.
Beyond that, however, some question remains over whether the game will effectively continue to capture attention in the months to come, and anyone strictly looking for a more grown-up approach will likely pass on the game’s cartoony presentation and simplified combat routine.
’s story is mostly bookended around the randomized game missions, mostly delivered through in-ear conversations with a Ghostbusters regional manager named Gabby. The narrative revolves around some key mistakes committed by a former associate of the original Ghostbusters named Gustav Hookfaber, actions which offered clean energy to San Francisco, but at a critical cost. The city had previously been cleared of ghosts completely, rendering SF’s Ghostbusters HQ functionally useless, which has some predictable plot connection to Hookfaber’s energy research.
Now the HQ operates on a volunteer basis, with the player set as the newest unpaid teammate after responding to a podcast host’s call for assistance to his fans/believers of the paranormal. In this intro area, players will track down and equip the basic ghostbusting tools of the trade, like the PKE meter, ghost trap gun, and proton wand (strangely, we don’t recall actually picking up the proton pack itself). After wrapping things up and accidentally releasing the titular Ghost Lord, players are whisked back to SF’s GBHQ where, so
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