Nightdive has announced that their remaster of the 2000 not-quite-classic Turok 3: Shadow of Oblivion has been delayed by a couple of weeks until November 30. The initial release date was set for November 14.
I think I know why. Let me find the tweet. Here it is. Lead engine designer at Nightdive, Samuel Villarreal tweeted, “Nothing’s better than failing PS4 certification one week before a game is shipped because it crashes when loading a specific level, only on a PS4 Pro, only on 4k resolution, and only when a debugger is not attached.” He then sarcastically added, “Yup, I sure do enjoy that.”
Nothing's better than failing PS4 certification one week before a game is shipped because it crashes when loading a specific level, only on a PS4 Pro, only on 4k resolution, and only when a debugger is not attached.
Yup, I sure do enjoy that.
He later added that the issue has now been fixed, but the turnaround time on certification is slow.
There’s no official confirmation that certification problems were the cause of the delay in the press release or anywhere else that I can find. Wait. I can get confirmation. I asked Larry Kuperman at Nightdive, who opted not to talk about specifics but stated that “supporting multiple platforms at launch is always a challenge.”
I guess it doesn’t really matter why. It’s been delayed, and knowing the reason won’t un-delay the game.
Turok 3: Shadow of Oblivion is the last of the mainline trilogy for the N64. It was the odd one since, rather than be a simple, fast-paced blast-’em-up, it lifted a lot of the formula from 1998’s Half-Life. So, it’s more linear, with more of a focus on narrative. I really dug it when I was younger, though it didn’t leave a huge impression on me. I mostly just remember
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