Like many video game hobbyists, I’ve had dreams of making a game of my own. Before I was even in high school, I had a binder full of designs for a game I had dreamt up, but I never really got the means to even attempt to make it. Programming has always bored me, and I tend to get frustrated with art. Even attempts at small projects to just motivate myself with some visible progress fizzled.
The closest I got was a brief stint writing for a game company. I co-wrote a game that is still unannounced and may, at this point, be canceled. I’m not sure. However, I got the gig at the lowest point of my life, and it gave me something to focus on. I’ve always wanted to return to doing it, but again, there’s a wall I have to climb over to make any progress.
Jordan Weisman is among those looking to make game development more accessible. Weisman was one of the founders of Virtual Worlds Entertainment and FASA Interactive, responsible for the creation of the Battletech and Shadowrun series. He later returned to Shadowrun when he created Harebrained Schemes to help with the creation of Shadowrun Returns and the sequels that followed. After that was acquired by Paradox, he moved on. Now, his latest endeavor, Endless Adventures Inc., is set to release Adventure Forge later this year. Promising “No-code, no Limits, only imagination required,” it’s a platform to allow anyone to get their feet wet with game design.
Mr. Weisman and his business partner, David Reid, sat with me to discuss the upcoming toolset, as well as address my concerns about its use of generative AI.
The goal of Adventure Forge is “to create a toolset that allows storytellers, writers, artists, and designers to create narratively-focused video games without any coding or
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