The Adamantine Forge is a powerful crafting opportunity in , but choosing what item to use it for can be a difficult decision. Found in Grymforge, a Duergar camp made among impressive ruins, the forge can make use of Mithral Ore to make any one of a selection of unique weapons and armor. The infusion of a turquoise glow gives items created at the Adamantine Forge a strong cosmetic appeal, but the biggest draw comes from their combat utility, as each one offers special abilities to empower whoever happens to wield it. To craft items with the Adamantine Forge, the party must first find the Mithral Ore hidden above the lava.
Making use of the Adamantine Forge can be something of a challenge in The path to the Forge is tucked away behind rubble, which Rothé can clear either as a favor to a party that helps them turn on the Duergar or simply by being forced to. The path to the Adamantine Forge contains some hazards, but it's also strewn with the molds necessary to produce each of the items that the forge can create. The real challenge is beating the boss Grym, who will appear after the Adamantine Forge is activated, but defeating this construct will allow a party to reap their rewards.
The Adamantine Mace isn't a bad weapon, but it struggles to stand out among the options that can be created by using the Adamantine Forge in. The biggest appeal of the mace for long-term use might be the Diamondsbane feature, which makes all hits to an object critical. Although this would have a much greater appeal if it worked on enemies as well as objects, it can still make a big difference when it comes to breaking doors down or chests open. Critical hits can clear thresholds that would otherwise be a roadblock, sometimes eliminating the
Read more on screenrant.com