Lords of the Fallen's latest update brings big changes to the fun-but-flawed Soulslike RPG, including a highly-requested nerf to enemy density and the game's absurdly overdone sneak attacks.
As developer Hexworks outlined in a Steam post, the latest swing at "ongoing difficulty balancing" addresses a few areas. Firstly, enemy density across "the entire game" has been reduced by "up to 30% in some of the most challenging areas" for your first playthrough, with NG+ restoring the pre-nerf density. As an added focus, Hexworks says "we have removed some of the ‘sneakiest’ of foes that had a tendency to creep up behind you at the very worst of times."
"We have received significant player feedback on enemy density, which, combined with our internal telemetry, has been invaluable in our ongoing endeavor to better balance difficulty throughout Lords of the Fallen," Hexworks says.
Even describing these enemies as sneaky feels generous. Lords of the Fallen puts ambush-ready dudes around corners, or literally summons them right next to you out of thin air, so comically frequently that you just start to expect it, keeping your head on a swivel whenever you enter or leave a room. When you hit an ambush every few minutes, they aren't really ambushes anymore, so hopefully this update makes exploration less annoying while making the remaining ambushes feel more impactful.
In a similar vein, the update's also improved enemy leashing, or the behavioral tether that assigns AI to a specific area and keeps them from chasing after you for miles on end. Hexworks says "they would pursue you a little too enthusiastically from one area to another resulting in further increased mob density." Coupled with the blanket density nerf, "players now
Read more on gamesradar.com