Over the past 50 years, has had dozens of classes players could adopt for their characters, along with many more subclasses to choose from. The original game started with only three basic classes, the fighting-man, the cleric, and the magic-user. 5e has not added a new character class since 2020, when the artificer was published in, which brought the total number of official classes up to 13. However, there are many unreleased classes and subclasses that have been unofficially published as playtests.
itself dates back to 1985 when it was released as a collection of rules and content previously published in magazines and various other sources. Currently, the 2024 update to the 5e rules is being playtested as through D&D Beyond. Between 2015 and 2022, Wizards of the Coast used to release 5e playtest rules and content, including many really cool classes and subclasses that have not made it into the published version of rules. They are, however, still available as PDFs on the Wizards of the Coast website.
It may sound wild, but in 2015, Wizards of the Coast actually released a for playtesting called. In it, the school of technomancy was available for wizards, and it gave them the power to manipulate computers, online spaces, as well as "" Spells like,,, and fleshed out the technomagic caster.
This subclass would definitely not fit into most campaigns. It would be out of place in every setting available for 5e. However, the point of this was to test how players responded to modernized content that was even more advanced than the extremely popular streampunk-like Eberron setting.
In Wizards' titled, game designers put out feelers to see how the 5e playerbase would respond to prestige classes. Beginning with the third edition,
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