The monster-collecting battle RPG Temtem is moving away from officially working on its competitive projects to refocus on the primary game, it announced in a blog post. In the post, the team announced it’d be sundowning its Temtem: Showdown client, as well as ending the accompanying one-time Temtem Championship Series, or the “TemCS” as it was called.
The TemCS was built, as they described, to incentivize players to grind for a chance to participate, as well as make an exciting event to entice new players into the game (as is common with competitive scenes in many games). However, the event seemed to be plagued by a myriad of issues, from tournament seeding problems to in-game bugs, and it seemed to be too much of an investment to fix.
“Our goals with the TemCS were to bring attention to the strong competitive scene of Temtem, and to become a household name, and while it pulled in most of our existing competitive players, it failed to bring in the new players and attention we were hoping for,” as it’s explained. However, they do advocate for other community events to be run, pointing to a Discord server to join.
Meanwhile, Temtem: Showdown was a standalone client that allowed players to skip directly to the competitive aspects of Temtem—think of it like Pokemon Stadium, maybe without the mini-games. The team also seemed to hope it would be a boon for both its competitive scene, with the Temtem Championship Series, as well as the main Temtem game.
“When we launched Temtem: Showdown, we wanted to empower the TemCS by making access to the competitive world of Temtem free, fast and streamlined,” the dev team explains. “We failed to venture how daunting getting into PvP play would be for newbies, or how tough the
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