A recent datamine suggests that Starfield used to be a far more complex and hardcore game during development, and that many of its space travel mechanics were cut prior to launch. While Starfield has undoubtedly been a commercial success for Microsoft, numerous players have expressed disappointment with the latest Bethesda sandbox, especially when compared to the company's previous titles such as Skyrim or Fallout 4. Starfield's recent rating on Steam sits at an uncomfortable 28%, and its player count keeps dwindling by the day.
Though Bethesda should be commended for taking a bold swing by adding procedural generation to Starfield, it's safe to say that public reception to the game's exploration loop has been lukewarm. While many fans have praised the ship builder feature in Starfield, an equal number have critiqued how repetitive it feels to wander the barren planets of the Settled Systems, connected by un-immersive loading screens and a user interface that leaves a lot to be desired.
However, it appears that Starfield used to lean much more into its survival aspects during development, which Todd Howard confirmed in an earlier interview. A fan named redsaltyborger uncovered the remains of Starfield's old star map tucked away in the game's files, and what makes the discovery so interesting, is the fact that star systems seemingly had traits and hazards for players to contend with. This suggests that space travel in Starfield played a bigger role prior to launch, with the datamined map confirming discarded mechanics such as fuel consumption and interstellar trade.
The map shows Leviathan IV with a brief lore blurb, stating that it's a mineral-rich system that pirates use for stashing valuables. This feature is missing from
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